Primal UI

World of Warcraft Interface for Feral Druids

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Design Approach

Primal UI is designed to be as minimal as possible, while being comprehensive. Concretely, the idea is to show all information that may reasonably affect a player's decisions in combat, and nothing above that. I don't believe a general interface created for different classes, specializations and roles can follow this approach, so I decided to only support one.

UI elements are generally designed and positioned for maximum symmetry and consistence. Asymmetry is used deliberately to distinguish them or indicate deviations from the most natural, inconsequential situation a player could be in (i.e. out of combat, everyone at full health, etc.).



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